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Communication Dans Un Congrès Année : 2021

Evaluating the influence of interaction technology on procedural learning using Virtual Reality

Sylvain Noblecourt
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Geoffrey Bourgoin
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Vincent Havard

Résumé

Within the context of industry 4.0, this paper studies the influence of interaction technology (Vive controller and Knuckles) on manufacturing assembly procedural training using Virtual Reality. To do so, an experiment with 24 volunteers have been conducted and these participants have been separated in two groups: one using Vive controller and the other using Knuckles. Our conclusions are based on two indicators: Time to realize all tasks and the number of manipulations. This study shows that, after get used to, volunteers using Knuckles are faster than the other group but for some very delicate tasks, they need more manipulations to succeed.
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Dates et versions

hal-04065625 , version 1 (12-04-2023)

Identifiants

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Sylvain Noblecourt, Geoffrey Bourgoin, Vincent Havard, David Baudry. Evaluating the influence of interaction technology on procedural learning using Virtual Reality. VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Dec 2021, Osaka Japan, France. pp.1-3, ⟨10.1145/3489849.3489918⟩. ⟨hal-04065625⟩
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