Why and How Do some Teachers Create Games for their Students ?
Résumé
The use of board games for educational purposes is not so widespread in French schools, but has met with renewed interest in institutional discourse in recent years, under the guise of educational innovation. In this context, some teachers begin to create games for their students, from elementary school to higher education. The objective of our presentation is to provide a framework for analysis and description of the actual activities for the design of such educational materials, looking like recreational entertainment materials such as board games, card games and escape games. What motivates these teachers to engage in the design of such new games? What ways of thinking are at work in the design process, in what time frames? What contextual elements are involved in this process?
From the study of a few cases of teachers who retrospectively explained the genesis of the game they designed, our theoretical proposals will build on previous scientific work carried out in educational sciences.