Interacting with 3D Avatars and Laser Pointers in a 360° Image
Résumé
A standard rule in 3D rendering is that if two users are at two different positions in space, they
will have two different renderings. However, a complete model of the space must be known to
respect this rule and create different renderings. With a single 360° image, only the view of the
space at the camera position is available. This restriction is challenging when creating a
collaborative environment with 3D avatars from a 360° image. Here, we propose a method to
integrate avatars in a coherent way in a 360° image. To add interaction between users, a laser
pointer metaphor is developed to select elements on the 360° image.