Visualizing navigation difficulties in video game experiences - Archive ouverte HAL Access content directly
Conference Papers Year :

Visualizing navigation difficulties in video game experiences

Abstract

When developing video games, gameplay metrics allow to track and analyze the behaviors of users interacting with the game. Here, we propose to harness player's spatial trajectories to objectively quantify their gaming experience. Spatial trajectories are complex signals that are determined both by the players and by the topology of the virtual spaces they evolve in. In this paper, we propose a new methodology to measure and visualize how the entropy of trajectories is distributed in virtual spaces, and explain how it can inform game developers on the design of the game levels. We apply our method on the Sea Hero Quest dataset, consisting of the trajectories of over 4 millions players finding their way in water mazes.
Fichier principal
Vignette du fichier
QOMEX.pdf (3.62 Mo) Télécharger le fichier
Origin : Files produced by the author(s)

Dates and versions

hal-03268862 , version 1 (02-07-2021)

Identifiers

  • HAL Id : hal-03268862 , version 1

Cite

Hippolyte Dubois, Patrick Le Callet, Antoine Coutrot. Visualizing navigation difficulties in video game experiences. International Conference on Quality of Multimedia Experience, Jun 2021, Montreal (virtual), Canada. ⟨hal-03268862⟩
37 View
83 Download

Share

Gmail Facebook Twitter LinkedIn More