Fast Gamification Approach: Increase of the Motivation in Remote Classes
Résumé
Serious Games are considered as effective incentive tools for academic training. However, it remains a difficult challenge to use and generalize in university degrees. This paper aims at presenting a hybrid fast gamification approach for different training modules in order to improve the motivation context and involve non-game-specialist teachers. Thus, in various experiments, we have been able to show that a serious game with a unique and same storyboard increases motivation even in different formations. In the first part, we present the game scenario modeling. Then, in a second part, we detail integration mechanisms of several training modules into this scenario. Finally, in a third part, we present the experiments carried out and the results obtained from this approach used in distance learning, during the COVID-19 crisis.