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Communication Dans Un Congrès Année : 2021

Fast Gamification Approach: Increase of the Motivation in Remote Classes

Résumé

Serious Games are considered as effective incentive tools for academic training. However, it remains a difficult challenge to use and generalize in university degrees. This paper aims at presenting a hybrid fast gamification approach for different training modules in order to improve the motivation context and involve non-game-specialist teachers. Thus, in various experiments, we have been able to show that a serious game with a unique and same storyboard increases motivation even in different formations. In the first part, we present the game scenario modeling. Then, in a second part, we detail integration mechanisms of several training modules into this scenario. Finally, in a third part, we present the experiments carried out and the results obtained from this approach used in distance learning, during the COVID-19 crisis.

Dates et versions

hal-03263458 , version 1 (17-06-2021)

Identifiants

Citer

P. Pernelle, Thibault Carron, S. Talbot, D. Wayntal. Fast Gamification Approach: Increase of the Motivation in Remote Classes. CSEDU 2021 - 13th International Conference on Computer Supported Education, Apr 2021, Prague (virtual), Czech Republic. pp.282-287, ⟨10.5220/0010461702820287⟩. ⟨hal-03263458⟩
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