Olympus VR, Sediments of Information and Interaction - Archive ouverte HAL
Communication Dans Un Congrès Année : 2020

Olympus VR, Sediments of Information and Interaction

Résumé

This paper discusses the design approach that was followed during the implementation of the mountain Olympus in a virtual reality environment. Due to certain limitations of data acquisition, time and asset management, the creation process demanded a hybrid approach in order to implement the environment of the virtual mountain as well as the supplementary levels of information and interaction. The immersive environment is represented with three scale versions which are enriched with additional layers of information, narration and interaction. These noetic ‘sediments’ provide an additional way for unique alloæsthetic experiences and enhance the ambiance of the mythical mountain, allowing a new dialogue between the user and the represented environment.
Fichier principal
Vignette du fichier
ambiances2020_Tome1-P186.pdf (168.78 Ko) Télécharger le fichier
Vignette du fichier
vignette_article_hal_AMB2020.png (757.35 Ko) Télécharger le fichier

Dates et versions

hal-03220292 , version 1 (11-05-2021)

Licence

Identifiants

Citer

Giorgos Loukakis, Vassilis Bourdakis, Spiros Papadopoulos. Olympus VR, Sediments of Information and Interaction. Proceedings of the 4th International Congress on Ambiances, Alloaesthesia: Senses, Inventions, Worlds, Réseau International Ambiances, Dec 2020, e-conference, France. pp. 186-191, ⟨10.48537/hal-03220292⟩. ⟨hal-03220292⟩

Relations

72 Consultations
85 Téléchargements

Altmetric

Partager

More