Olympus VR, Sediments of Information and Interaction
Résumé
This paper discusses the design approach that was followed during the implementation of the mountain Olympus in a virtual reality environment. Due to certain limitations of data acquisition, time and asset management, the creation process demanded a hybrid approach in order to implement the environment of the virtual mountain as well as the supplementary levels of information and interaction. The immersive environment is represented with three scale versions which are enriched with additional layers of information, narration and interaction. These noetic ‘sediments’ provide an additional way for unique alloæsthetic experiences and enhance the ambiance of the mythical mountain, allowing a new dialogue between the user and the represented environment.
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