Using Pop-Culture to Engage Students in the Classroom
Résumé
Here in, we describe how video games, TV shows or movies have been used to provide an innovative framework for students to think about chemistry and chemical engineering. The main objective of this paper is to show how science can be linked with pop culture, to provide educators with recent materials to use in classrooms, and to discuss the benefits and limitations of such tools. The videogames Fortnite, Spiderman and Angry Birds, the TV shows Game of Thrones and Breaking Bad, the Marvel movies, and the animated programs Raving Rabbids and Dragon Ball are used to illustrate different approaches to engage with students and encourage them to learn in a more recreational environment.
Mots clés
General Public
Chemical Engineering
Collaborative/Cooperative Learning
Communication/Writing
Humor/Puzzles/Games
Reactions
History/Philosophy
Inquiry-Based/Discovery Learning
Physical Properties
Student-Centered Learning
Collaborative / Communication / Writing
Humor / Puzzles / Games
Reactions /History
Philosophy/ Inquiry-Based/Discovery Learning
Fichier principal
Pop culture Journal of Chemical Education v12.pdf (3.51 Mo)
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