Video game interfaces and diegesis: The impact on experts and novices’ performance and experience in virtual reality - Archive ouverte HAL
Article Dans Une Revue International Journal of Human-Computer Interaction Année : 2021

Video game interfaces and diegesis: The impact on experts and novices’ performance and experience in virtual reality

Résumé

When playing action video games, an optimal experience implies the presence of a head-up display that informs players on their status in regard of their goal like health points or their localisation in the environment. However, how can this type of information can be integrated in new gaming contexts like virtual reality? Should this information be integrated into the game universe (diegetic design) or stay out of it (non-diegetic design)? For this purpose, the performance, presence and enjoyment of 41 players have been measured during a virtual reality first-person shooter game session with a diegetic and a non-diegetic interface. The results showed that diegetic integration has a positive effect on the player’s performance but not on the subjective experience (presence and enjoyment). The study also shed light on the moderator role of expertise in action games on this effect because the diegetic interface only benefited novice players.
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Dates et versions

hal-03115447 , version 1 (19-01-2021)

Identifiants

Citer

Quentin Marre, Loïc Caroux, Jean-Christophe Sakdavong. Video game interfaces and diegesis: The impact on experts and novices’ performance and experience in virtual reality. International Journal of Human-Computer Interaction, 2021, 37, pp.1089-1103. ⟨10.1080/10447318.2020.1870819⟩. ⟨hal-03115447⟩
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