Communication Dans Un Congrès Année : 2010

LEARNING PROGRAMMING WITH NINTENDO DS

Yann Le Ru
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Résumé

This paper presents practical activities dedicated to the training in computer programming. The aim of this work is to increase students' motivation into software development. These practical activities were implemented on Nintendo DS. Four activities have been designed concerning: program control statements, functions, data structures and pointers, circular lists and doubly-linked lists. This work was realized in 2007. A survey among the three last year students has been achieved recently and the results are presented.

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hal-02998774 , version 1 (10-11-2020)

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Jean-Pierre Gerval, Yann Le Ru. LEARNING PROGRAMMING WITH NINTENDO DS. International Conference on Computers and Advanced Technology in Education, Aug 2010, Maui, United States. ⟨hal-02998774⟩
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