Understanding MPEG-I coding standardization in immersive VR/AR applications - Archive ouverte HAL
Article Dans Une Revue Smpte Motion Imaging Journal Année : 2019

Understanding MPEG-I coding standardization in immersive VR/AR applications

Résumé

After decennia of developing leading-edge 2D video compression technologies, the Moving Picture Expert Group (MPEG) is currently working on the new era of coding for immersive applications, referred to as MPEG-I, where “I” refers to the “Immersive” aspects. It ranges from 360° video with head-mounted displays to free navigation in 3D space with head-mounted and 3D light field displays. Two families of coding approaches, covering typical industrial workflows, are currently considered for standardization—MultiView + Depth (MVD) Video Coding and Point Cloud Coding—both supporting high-quality rendering at bitrates of up to a couple of hundreds of megabits per second. This paper provides a technical/historical overview of the acquisition, coding, and rendering technologies considered in the MPEG-I standardization activities.

Dates et versions

hal-02453127 , version 1 (23-01-2020)

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Citer

Gauthier Lafruit, Daniele Bonatto, Christian Tulvan, Marius Preda, Lu Yu. Understanding MPEG-I coding standardization in immersive VR/AR applications. Smpte Motion Imaging Journal, 2019, 128 (10), pp.33-39. ⟨10.5594/JMI.2019.2941362⟩. ⟨hal-02453127⟩
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