Geometry deformation for reducing cybersickness in VR
Résumé
Virtual reality (VR) technologies became more and more widespread for a couple of years as they got more and
more mature. The accessibility to VR highly increased thanks to recent low-cost commercial VR head mounted
display systems and easy-to-use development toolkits. One important and well-studied human perception issue is
related to motion sickness or cybersickness. In this paper we are dealing with case when users feel a visually induced
induced self-motion that are not felt through their vestibular systems. This incoherent movement perception
provokes cybersickness to the users.
To tackle this issue, we present in this paper a novel method to reduce cybersickness through reducing visually
induced self-motion by processing geometrically the virtual scene while navigating. The first prototype of geometry
deformation applied on virtual building appearing in the peripheral vision of user has been implemented
and experimented. The feedback from the experiment participants shows that the visually induced self-motion is
reduced and the navigation quality and presence level are guaranteed.
Origine | Fichiers produits par l'(les) auteur(s) |
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