The impact of a mathematics game programming project on student motivation in grade 8 - Archive ouverte HAL
Communication Dans Un Congrès Année : 2019

The impact of a mathematics game programming project on student motivation in grade 8

Résumé

In this paper, we describe the impact of a mathematics game programming project on the intrinsic motivation of eighth grade students (n = 8). We investigate which aspects of the project contributed to student motivation based on a taxonomy that distinguishes individual (e.g., challenge) and interpersonal motivation aspects (e.g., recognition). We also employ these aspects to compare the programming project to regular mathematics education. The findings reveal that students appreciated the project because it was challenging and they had freedom of choice. All group members had a positive attitude towards learning. In regular mathematics classes, they experienced a lack of challenge while the freedom of choice was minimal.
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Dates et versions

hal-02410276 , version 1 (13-12-2019)

Identifiants

  • HAL Id : hal-02410276 , version 1

Citer

Eline Westerhout, Paul Drijvers, Arthur Bakker. The impact of a mathematics game programming project on student motivation in grade 8. Eleventh Congress of the European Society for Research in Mathematics Education, Utrecht University, Feb 2019, Utrecht, Netherlands. ⟨hal-02410276⟩

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