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Conference Papers Year : 2016

Language Games

Abstract

In this paper we summarize concepts from earlier work and demonstrate how infinite sequential games can be used to model strategic conversations. Such a model allows one to reason about the structure and complexity of various kinds of winning goals that conversationalists might have. We show how to use tools from topology, set-theory and logic to express such goals. Our contribution in this paper is to offer a detailed examination of an example in which a player ‘defeats himself’ by going inconsistent, and to introduce a simple yet revealing way of talking about unawareness. We then demonstrate how we can use ideas from epistemic game theory to define various solution concepts and justify rationality assumptions underlying a conversation.
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Dates and versions

hal-02354381 , version 1 (07-11-2019)

Identifiers

  • HAL Id : hal-02354381 , version 1
  • OATAO : 22181

Cite

Nicholas Asher, Soumya Paul. Language Games. 9th International Conference Logical Aspects of Computational Linguistics (LACL 2016), Dec 2016, Nancy, France. pp.1-17. ⟨hal-02354381⟩
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