Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability
Résumé
OBJECTIVES: To evaluate the adherence, usability and acceptance of a rehabilitation protocol with a music-based serious game (SG) and its effect on rhythmic skills in Parkinson disease (PD). METHODS: Sixteen PD patients with mild cognitive and motor impairments were included (mean [SD] age 65 [7.28] years and Hoehn & Yahr score 2-3). Rehabilitation consisted of a 6-week at-home training program targeting rhythmic skills with a dedicated SG, Rhythm Workers, implemented on a tablet device. Patients were asked to play the game at least 30min, 3 times a week. Two half-day evaluations were conducted before and after rehabilitation. Time played and average game scores were recorded. Suitability was evaluated by a questionnaire inspired by the Suitability Evaluation Questionnaire (SEQ) and rhythmic skills by the Beat Alignment Test from the Battery for the Assessment of Auditory Sensorimotor and Timing Abilities (BAASTA). RESULTS: Patients played a mean (SD) of 313 (243) min, namely 57.9% of the expected time; the mean game score was 48.8/100 (19.5). The mean SEQ score for 12 patients was 29.2/45 (8.2); suitability was good to excellent for 10 patients. Beat perception reflecting rhythmic skills improved significantly in all but 5 patients. CONCLUSION: This study showed good to excellent suitability of an SG used on a tablet interface for rhythmic training in PD and the feasibility of this type of training in this population.
Mots clés
Humans
Female
Male
Aged
Middle Aged
Surveys and Questionnaires
Patient Acceptance of Health Care
Acoustic Stimulation
Beat perception
Computers
Handheld
Music
Music Therapy
Parkinson Disease
Periodicity
Psychomotor Performance
Rehabilitation
Rhythmic skills
Serious games
Synchronization
Training
User-Computer Interface
Video Games