A Gamification Approach for Serious Games
Résumé
Given the attractiveness of younger generations for video games, more and more teachers want to use serious games in their classes. However, the gamification of a training module remains difficult to apprehend for these teachers. In this article, we propose a light and dual gamification approach allowing a teacher to progressively test the implementation of innovative teaching tools based on the game within its own modules. This approach relies on the aggregation of multi-faceted resources and on the progress of a suitable gamification process.