Procedural Phasor Noise - Archive ouverte HAL
Article Dans Une Revue ACM Transactions on Graphics Année : 2019

Procedural Phasor Noise

Thibault Tricard
Cédric Zanni
Jonàs Martínez
Sylvain Lefebvre

Résumé

Procedural pattern synthesis is a fundamental tool of Computer Graphics, ubiquitous in games and special effects. By calling a single procedure in every pixel – or voxel – large quantities of details are generated at low cost, enhancing textures, producing complex structures within and along surfaces. Such procedures are typically implemented as pixel shaders. We propose a novel procedural pattern synthesis technique that exhibits desirable properties for modeling highly contrasted patterns, that are especially well suited to produce surface and microstructure details. In particular, our synthesizer affords for a precise control over the profile, orientation and distribution of the produced stochastic patterns, while allowing to grade all these parameters spatially. Our technique defines a stochastic smooth phase field – a phasor noise –that is then fed into a periodic function (e.g. a sine wave), producing an oscillating field with prescribed main frequencies and preserved contrast oscillations. In addition, the profile of each oscillation is directly controllable (e.g. sine wave, sawtooth, rectangular or any 1D profile). Our technique builds upon a reformulation of Gabor noise in terms of a phasor field that affords for a clear separation between local intensity and phase. Applications range from texturing to modeling surface displacements, as well as multi-material microstructures in the context of additive manufacturing.
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Dates et versions

hal-02118508 , version 1 (03-05-2019)

Identifiants

Citer

Thibault Tricard, Semyon Efremov, Cédric Zanni, Fabrice Neyret, Jonàs Martínez, et al.. Procedural Phasor Noise. ACM Transactions on Graphics, 2019, 38 (4), pp.Article No. 57:1-13. ⟨10.1145/3306346.3322990⟩. ⟨hal-02118508⟩
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