MPEG-I coding performance in immersive VR/AR applications - Archive ouverte HAL
Communication Dans Un Congrès Année : 2018

MPEG-I coding performance in immersive VR/AR applications

Résumé

After decennia of developing leading-edge 2D video compression technologies, MPEG is currently working on the new era of coding for Immersive applications, referred to as MPEG-I. It ranges from 360-degree video with head-mounted displays to free navigation in 3D space, with head-mounted and 3D light field displays. Two families of coding approaches, covering typical industrial workflows, are currently considered for standardisation - Multiview + Depth Video Coding and Point Cloud Coding - both supporting high-quality rendering at bitrates of up to a couple of hundreds of Mbps. This paper provides a technical/historical overview of the acquisition, coding and rendering technologies considered in the MPEG-I standardization activities
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Dates et versions

hal-01999433 , version 1 (30-01-2019)

Identifiants

  • HAL Id : hal-01999433 , version 1

Citer

Gauthier Lafruit, Arnaud Schenkel, Christian Liviu Tulvan, Marius Preda, Lu Yu. MPEG-I coding performance in immersive VR/AR applications. IBC 2018 Conference, Sep 2018, Amesterdam, Netherlands. pp.1 - 9. ⟨hal-01999433⟩
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