Cycle-based routing protocol for device-to-device group communications
Résumé
—Cycle topologies offer an appealing alternative to tree topologies for group communications, especially because of the attractive benefits that can be provided such as reliability, survivability and ease of management. However, the use of cycles increases the transmission latency which might not be acceptable for delay-sensitive applications such as multi-player online gaming. In this paper we propose a network coding based routing protocol in order to minimize the latency as well as the traffic load of online gaming transmission over a cycle network. We consider a Device to Device network infrastructure for which a carefully chosen medium access scheduling is proposed. The protocol performance in terms of latency is evaluated via network simulations.