Regular Strategies In Pushdown Reachability Games
Abstract
We show that positional winning strategies in pushdown reachability games can be implemented by deterministic finite state au-tomata of exponential size. Such automata read the stack and control state of a given pushdown configuration and output the set of winning moves playable from that position. This result can originally be attributed to Kupferman, Piterman and Vardi using an approach based on two-way tree automata. We present a more direct approach that builds upon the popular saturation technique. Saturation for analysing pushdown systems has been successfully implemented by Moped and WALi. Thus, our approach has the potential for practical applications to controller-synthesis problems.
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