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Patch-based Terrain Synthesis

Abstract

In this paper, we present an intuitive and controllable patch-based technique for terrain synthesis. Our method is based on classical patch-based texture synthesis approaches. It generates a new terrain model by combining patches extracted from a given set of exemplars, providing a control performed by a low frequency guide, a categorization of exemplars, and a map for distributing these categories. Furthermore, we propose criteria to validate the input, some structures to accelerate the patch choice, and a metric based on the process, these structures, and some specificities of the data.
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Dates and versions

hal-01713220 , version 1 (20-02-2018)

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Leandro Cruz, Luiz Velho, Eric Galin, Adrien Peytavie, Eric Guérin. Patch-based Terrain Synthesis. International Conference on Computer Graphics Theory and Applications, Mar 2015, Berlin, France. 6 p., ⟨10.5220/0005360201890194⟩. ⟨hal-01713220⟩
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