Human Body Part Labeling and Tracking Using Graph Matching Theory
Résumé
Properly labeling human body parts in video sequences
is essential for robust tracking and motion interpretation
frameworks. We propose to perform this task by using
Graph Matching. The silhouette skeleton is computed and
decomposed into a set of segments corresponding to the different
limbs. A Graph capturing the topology of the segments
is generated and matched against a 3D model of the
human skeleton. The limb identification is carried out for
each node of the graph, potentially leading to the absence
of correspondence. The method captures the minimal information
about the skeleton shape. No assumption about the
viewpoint, the human pose, the geometry or the appearence
of the limbs is done during the matching process, making the
approach applicable to every configuration. Some correspondances
that might be ambiguous only relying on topology
are enforced by tracking each graph node over time.
Several results present the efficiency of the labeling, particularly
its robustness to limb detection errors that are likely
to occur in real situations because of occlusions or low level
system failures. Finally the relevance of the labeling in an
overall tracking system is pointed out.