Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games - Archive ouverte HAL
Communication Dans Un Congrès Année : 2017

Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games

Cindy Even
  • Fonction : Auteur
  • PersonId : 982137
Anne-Gwenn Bosser
Cédric Buche

Résumé

Recently, the development of believable agents has gained a lot of interest and many solutions have been proposed by the research community to implement such bots. However, in order to make advances in this field, a generic and rigorous evaluation that would allow the comparison of new systems against existing ones is needed. This paper provides a summary of the existing believability assessments. Seven features characterising the protocols are identified. After a comprehensive analysis, recommendations and prospects for improvement are provided.
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Dates et versions

hal-01534940 , version 1 (08-06-2017)

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Citer

Cindy Even, Anne-Gwenn Bosser, Cédric Buche. Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games. International Work-Conference on Artificial Neural Networks, Jun 2017, Cadiz, Spain. pp.657-668, ⟨10.1007/978-3-319-59147-6_56⟩. ⟨hal-01534940⟩
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