Serious Games for vocational training: a compared approach
Résumé
Serious games have been used for several years in order to offer continuous and professional training to the companies employees. These games have unevenly affected different fields, they are less present in certain areas (industry) than others (medical, service, ...) because of inherent specificity. In this article, we propose an approach to facilitate the implementation of a playful scenario dedicated to industrial trainings. This approach is based on multifaceted resource modelling. It is also illustrated by two examples of serious games: in a steel manufacturing company and in the medical domain.