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Book Sections Year : 2013

Compression de maillages 3D

Abstract

3D graphics data are more and more complex due to an increasing precision in their acquisition and/or creation, and thus need to be efficiently compressed. The main objectives of compression is to reduce the size of the data, and to produce different levels of details in order to adapt the complexity of the data to heterogeneous devices and networks. This chapter presents existing algorithms for 3D and 3D+t meshes and details the metrics that are essential to drive the rate-distortion tradeoff.
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Dates and versions

hal-01339206 , version 1 (29-06-2016)

Identifiers

  • HAL Id : hal-01339206 , version 1

Cite

Florent Dupont, Guillaume Lavoué, Marc Antonini. Compression de maillages 3D. Hermès. Vidéo 3D : Capture, traitement et diffusion, Hermès - Lavoisier, pp.217-232, 2013. ⟨hal-01339206⟩
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