Creating with Maya, streaming and playing with MPEG-4 - Archive ouverte HAL
Communication Dans Un Congrès Année : 2004

Creating with Maya, streaming and playing with MPEG-4

Résumé

In this paper, we investigate the feasibility to export the representation and the animation of a virtual character, designed by using Maya, into an articulated object compliant with the new specifications of the MPEG-4 standard, namely the Bonebased Animation (BBA) framework. The Maya versus MPEG-4 scene graph concepts are first addressed. Then the properties of the Maya tool set for content creation and the MPEG-4 tool set for the content representation are discussed. Finally, the Maya to MPEG-4 exporter is described in details. Results obtained by the related implementation demonstrate the relevant conversion of the following character attributes: geometry, color, texture, skeleton hierarchy, bone-skin influence and animation parameters
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Dates et versions

hal-01329891 , version 1 (09-06-2016)

Identifiants

  • HAL Id : hal-01329891 , version 1

Citer

Marius Preda, Octavian Folea, Francoise Preteux. Creating with Maya, streaming and playing with MPEG-4. MEDIANET 2004 : 2nd International Conference on Intelligent Access of Multimedia Documents on Internet, Nov 2004, Tozeur Tunisia. pp.261 - 272. ⟨hal-01329891⟩
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