Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games - Archive ouverte HAL
Communication Dans Un Congrès Année : 2008

Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games

Magalie Ochs
Nicolas Sabouret
Vincent Corruble

Résumé

Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dynamics of NPCs social relations depending on their emotional interactions. First, we discuss the need for a dynamic model of social relations. Then, we present our model of social relations for NPCs and we give a qualitative model of the influence of emotions on social relations. We describe the implementation of this model and we briefly illustrate its features on a simple scene.
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Dates et versions

hal-01305675 , version 1 (21-04-2016)

Identifiants

  • HAL Id : hal-01305675 , version 1

Citer

Magalie Ochs, Nicolas Sabouret, Vincent Corruble. Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games. AAAI conference on Artificial Intelligence and Interactive Digital Entertainement, Oct 2008, Stanford, California, United States. pp.150-158. ⟨hal-01305675⟩
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