Bounding Linear Head Reduction and Visible Interaction Through Skeletons - Archive ouverte HAL
Article Dans Une Revue Logical Methods in Computer Science Année : 2015

Bounding Linear Head Reduction and Visible Interaction Through Skeletons

Résumé

In this paper, we study the complexity of execution in higher-order programming languages. Our study has two facets: on the one hand we give an upper bound to the length of interactions between bounded P-visible strategies in Hyland-Ong game semantics. This result covers models of programming languages with access to computational effects like non-determinism, state or control operators, but its semantic formulation causes a loose connection to syntax. On the other hand we give a syntactic counterpart of our semantic study: a non-elementary upper bound to the length of the linear head reduction sequence (a low-level notion of reduction, close to the actual implementation of the reduction of higher-order programs by abstract machines) of simply-typed λ-terms. In both cases our upper bounds are proved optimal by giving matching lower bounds. These two results, although different in scope, are proved using the same method: we introduce a simple reduction on finite trees of natural numbers, hereby called interaction skeletons. We study this reduction and give upper bounds to its complexity. We then apply this study by giving two simulation results: a semantic one measuring progress in game-theoretic interaction via interaction skeletons, and a syntactic one establishing a correspondence between linear head reduction of terms satisfying a locality condition called local scope and the reduction of interaction skeletons. This result is then generalized to arbitrary terms by a local scopization transformation.
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Dates et versions

hal-01286473 , version 1 (14-03-2016)

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Pierre Clairambault. Bounding Linear Head Reduction and Visible Interaction Through Skeletons. Logical Methods in Computer Science, 2015, 11 (2), pp.6. ⟨10.2168/LMCS-11(2:6)2015⟩. ⟨hal-01286473⟩
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