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Other Publications Year : 2015

Instrumental Interaction in Multisurface Environments


For the past few years, we have been working on developing infrastructure and applications for interactive rooms that include large, wall-sized displays, tabletops, laptops, tablets and other interaction devices, such motion tracking devices. Our goal is to create the next generation of interactive systems that will support collaborative, distributed interaction over a range of devices and environments. We have worked extensively with " extreme " users who need such environments to deal with large and complex datasets, using participatory design to understand their need and prototype solutions. Our WILD 1 room [5] features a 130-million pixel wall-sized display made of 32 30 " monitors and powered by a 16-computer cluster, a 10-camera VICON motion tracking system, an FTIR tabletop and a variety of devices such as tablets, smartphones and wireless pointing devices. WILD is part of a network of 10 interactive rooms developed by the Digiscope project. All rooms feature large display surfaces and rich interaction devices. Two are immersive CAVEs; the others feature power walls with varying resolutions and sizes. Some have 3D capability; others are touch-enabled. The 10 rooms are interconnected with a telepresence system designed to support rich remote collaboration. This unique infrastructure provides us with a rich testbed for experimenting with interaction techniques and interaction models for distributed interfaces. It also raises challenging technical issues for environments where devices interoperate smoothly and where configurations can be easily defined, stored and recalled.
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hal-01242669 , version 1 (13-12-2015)


  • HAL Id : hal-01242669 , version 1


Michel Beaudouin-Lafon. Instrumental Interaction in Multisurface Environments. 2015. ⟨hal-01242669⟩
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