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Conference Papers Year : 2015

Scalability and availability for massively multiplayer online games

Abstract

MMOGs (Massively Multiplayer Online Games) are getting ever more popular, but current game server architectures do not scale with the number of players. Instead of addressing the issue, the most common workaround in the industry is to use multiple distinct and non communicating game servers. After a brief overview of existing game server architectures and methods to distribute server load, this position paper outlines another kind of architecture that should scale and discusses the difficulty of evaluating game platforms on a large scale.
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Dates and versions

hal-01226608 , version 1 (09-11-2015)

Identifiers

  • HAL Id : hal-01226608 , version 1

Cite

Guillaume Turchini, Sebastien Monnet, Olivier Marin. Scalability and availability for massively multiplayer online games. 11th European Dependable Computing Conference (EDCC 2015), Sep 2015, Paris, France. ⟨hal-01226608⟩
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