A Role-Switching Mechanic for Reflective Decision-Making Game
Résumé
This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.
Origine | Fichiers produits par l'(les) auteur(s) |
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