Voice transformation and speech synthesis for video games
Résumé
Voice and expressivity transformation as well as text-to-speech synthesis with high degree of naturalness are now available. A set of tools permitting a large range of voices to be made from a single voice, whose speech may be produced from text and given a certain expressivity, is proposed. In the context of multiplayer video games, for instance, this technology allows for creation of the speech of non-player characters as well as for transforming the player’s voice into the voice of her character. The technology behind these tools will be presented. A demonstration using cartoon characters will also be provided.
Origine | Fichiers produits par l'(les) auteur(s) |
---|