Voice transformation and speech synthesis for video games - Archive ouverte HAL
Communication Dans Un Congrès Année : 2008

Voice transformation and speech synthesis for video games

Résumé

Voice and expressivity transformation as well as text-to-speech synthesis with high degree of naturalness are now available. A set of tools permitting a large range of voices to be made from a single voice, whose speech may be produced from text and given a certain expressivity, is proposed. In the context of multiplayer video games, for instance, this technology allows for creation of the speech of non-player characters as well as for transforming the player’s voice into the voice of her character. The technology behind these tools will be presented. A demonstration using cartoon characters will also be provided.
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Dates et versions

hal-01161441 , version 1 (02-07-2015)

Identifiants

  • HAL Id : hal-01161441 , version 1

Citer

Snorre Farner, Axel Roebel, Christophe Veaux, Grégory Beller, Xavier Rodet, et al.. Voice transformation and speech synthesis for video games. Paris Game Developers Conference, Jun 2008, Paris, France. pp.1-1. ⟨hal-01161441⟩
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