Two Representations of Music Computed with a Spatial Programming Language
Résumé
In this long abstract, we show how some musical objects and some algorithmic problems arising in musical theory can be rephrased in spatial terms. This leads to the development of meaningful spatial representations and of efficient spatial programs. The corresponding developments have been implemented in MGS, a rule-based spatial programming language.
Origine | Fichiers produits par l'(les) auteur(s) |
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