ActorScript™ extension of C#®, Java®, Objective C®, JavaScript®, and SystemVerilog using iAdaptive™ concurrency for antiCloud™ privacy and security
Résumé
ActorScript(TM) is a general purpose programming language for implementing discretionary, adaptive concurrency that manages resources and demand.
It is differentiated from previous languages by the following:
- Universality
* Ability to specify what Actors can do
* Specify interface between hardware and software
* Everything in the language is accomplished using message passing including the very definition of ActorScript itself
* Functional, Imperative, Logic, and Concurrent programming are integrated.
* Concurrency dynamically adapts to resources available and current load.
* Programs do not expose low-level implementation mechanisms such as threads, tasks, locks, cores, etc.
* Messages can be directly communicated without requiring indirection through brokers, channels, class hierarchies, mailboxes, pipes, ports, queues etc.
* Variable races are eliminated.
* Binary XML and JSON are data types.
* Application binary interfaces are afforded so that no identifier symbol need be looked up at runtime.
- Safety and Security
* Programs are extension invariant, i.e., extending a program does not change its meaning.
* Applications cannot directly harm each other.
- Performance
* Impose no overhead on implementation of Actor systems
* Message passing has essentially same overhead as procedure calling and looping.
* Allow execution to be dynamically adjusted for system load and capacity (e.g. cores)
* Locality because execution is not bound by a sequential global memory model
* Inherent concurrency because execution is not bound by communicating sequential processes
* Minimize latency along critical paths
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