Experimentation of a Game Design Methology for Mobile Phones Games - Archive ouverte HAL Access content directly
Conference Papers Year : 2005

Experimentation of a Game Design Methology for Mobile Phones Games

Abstract

Today, the mobile games tend to be democratized. This is mainly because mobiles are getting cheap and they integrate technologies allowing the use of new networks and new tools. The mobile game development is not done like the development of a PC or console game even if certain aspects are common. Several criteria have to be taken into account such as management, technical and technological criteria. It is thus necessary to find a good compromise between the originality and the feasibility of the game. This must be done by knowing the hardware and software constraints/forces of the mobile phones. The process of mobile games development is similar to the Web application development. We thought that software engineering techniques could also be very useful in our case. We chose the 2TUP technique associated with UML (Unified Modeling Language) to observe if it’s well suited for this type of projects. Our approach is to find a non-constraining and fast methodology that can improve the game production while preserving its creativity.
No file

Dates and versions

hal-01125135 , version 1 (06-03-2015)

Identifiers

  • HAL Id : hal-01125135 , version 1

Cite

Viviane Gal, Alexandre Topol. Experimentation of a Game Design Methology for Mobile Phones Games. CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, Jan 2005, X, France. pp.177-183. ⟨hal-01125135⟩

Collections

CNAM CEDRIC-CNAM
32 View
0 Download

Share

Gmail Facebook X LinkedIn More