Technical and Usage Issues for Mobile Multiplayer Games.
Résumé
This paper presents the results of an undergoing project
dealing with issues for mobile multiplayer games. First it
takes a technical point of view. It presents our work-inprogress
on the following issues: Communication
middleware (through a prototype compliant to the Open
Mobile Alliance specifications), high level communication
abstractions (which can be provided to multiplayer games),
latency awareness (through a prototype mixing high latency
GPRS communications with low latency Bluetooth
communications), consistency (taking into account mobile
phone limited resources), and databases (investigating three
solutions based on grid DBMS). Our work also studies
sociological and psychological aspects. After presenting the
methodology used for the study, it shows how mobile
gaming provides a second skin to its player (giving him the
ability to withdraw from others, or to stay present to them),
and is a tool for socialisation and appropriating time (by
favouring a feeling of mastery). This last point suggests that
mobile multiplayer games can only be appreciated if they
take into account players time constraints.