Study of Nao’s Impact on a Memory Game - Archive ouverte HAL
Communication Dans Un Congrès Année : 2014

Study of Nao’s Impact on a Memory Game

Céline Jost
Marine Grandgeorge
Brigitte Le Pévédic
Dominique Duhaut

Résumé

This paper presents an experiment which evaluated the added value of a robot in a memory game in three conditions: tablet and robot, robot alone, and tablet alone. Results show that robots may increase game interest. In our experiment, the presence of a robot did not imply additional workload. It seems that people judged themselves more positively when they interacted with the robot. Moreover, people displayed more positive facial expressions with the robot
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Dates et versions

hal-01075289 , version 1 (17-10-2014)

Identifiants

  • HAL Id : hal-01075289 , version 1

Citer

Céline Jost, Marine Grandgeorge, Brigitte Le Pévédic, Dominique Duhaut. Study of Nao’s Impact on a Memory Game. ACM/IEEE HRI 2014, 9th ACM/IEEE International Conference on Human-Robot Interaction, Mar 2014, Bielefeld, Germany. ⟨hal-01075289⟩
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