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Conference Papers Year : 2006

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

Abstract

This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a "desktop" haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.
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Dates and versions

hal-00750834 , version 1 (12-11-2012)

Identifiers

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Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Richir Simon. A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. 24th Computer Graphics International Conference, CGI 2006, Jun 2006, Hangzhou, China. pp.288-299, ⟨10.1007/11784203_25⟩. ⟨hal-00750834⟩
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