3D Interaction Assistance Through Context-Awareness
Résumé
This work focuses on enabling 3D interaction assistance by adding adaptivity depending on the tasks, objectives, and the general interaction context. We model the context using Conceptual Graphs (CG) based on an ontology. Including CG in our scene manager (Virtools) allows us to add semantic information and to describe the available tools. We handle rules leading to adaptation with a logic programming layer (Prolog+CG) included in the Amine platform. This project is a step towards Intelligent Virtual Environments, which proposes a hybrid solution by adding a separate semantic reasoning to classic environments. The first case study automatically manages few modalities depending on the distance to objects, user movement, available tools and modality risks.
| Origine | Fichiers produits par l'(les) auteur(s) |
|---|---|
| Licence |
| Format | Autre |
|---|---|
| Licence |
![]()
A comme version hal-00762356 Objet présenté à une conférence Yannick Dennemont, Guillaume Bouyer, Samir Otmane, Malik Mallem. 3D interaction assistance in virtual reality: a semantic reasoning engine for context-awareness. the International Conference on Context-Aware Systems and Applications (ICCASA 2012), Nov 2012, Ho Chi Minh City, Vietnam. pp.30--40, ⟨10.1007/978-3-642-36642-0_4⟩. ⟨hal-00762356⟩
![]()
A comme version hal-00830038 Objet présenté à une conférence Yannick Dennemont, Guillaume Bouyer, Samir Otmane, Malik Mallem. 3D interaction assistance in virtual reality: A semantic reasoning engine for context-awareness. International Conference on Computer Graphics Theory and Applications (GRAPP 2013) and International Conference on Information Visualization Theory and Applications (IVAPP 2013), Feb 2013, Barcelona, Spain. pp.349--358. ⟨hal-00830038⟩