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Communication Dans Un Congrès Année : 2007

Learning Production Management with "The Clock Manufacturing Game"

Résumé

Purpose: Design a business game to provide hands-on training on processes, related to production management Methodology: A stepwise approach is taken. First learning goals, existing approaches and constraints are considered. As a next step a system of conceptual models is developed and finally the model is formalized to the level of detail, necessary for real implementation Findings: The methodology is applied for goals of common interest among teachers in industrial management. Constraints and game features are adapted to computer environments. Good practices for simulation and training games are also formulated. Practical implications: In the paper a strictly formalized game model is developed. In order for it to be able to fit both in trainees comprehension and computer's hardware, the model is simplified and abstracted-out of key concerns. These are stated explicitly. Value: The paper comes to meet specific needs in an area that covers rich and highly competitive industries. It both steps on previous experience and puts its focus in a poorly exploited field.
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Dates et versions

hal-00591968 , version 1 (10-05-2011)

Identifiants

  • HAL Id : hal-00591968 , version 1

Citer

Martin Ruskov, Roumen Nikolov. Learning Production Management with "The Clock Manufacturing Game". Learning with Games 2007 - LG2007 Conference, 2007, France. pp.1. ⟨hal-00591968⟩

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