A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering - Archive ouverte HAL
Article Dans Une Revue The Visual Computer Année : 2008

A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering

Résumé

Most current multi-player 3D games can only be played on dedicated platforms, requiring specifically designed content and communication over a predefined network. To overcome these limitations, the OLGA (On-Line GAming) consortium has devised a framework to develop distributive, multi-player 3D games. Scalability at the level of content, platforms and networks is exploited to achieve the best trade-offs between complexity and quality.

Dates et versions

hal-00470507 , version 1 (06-04-2010)

Identifiants

Citer

Marius Preda, Paulo Villegas, Francisco Moran Burgos, Gauthier Lafruit, Robert-Paul Berretty. A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering. The Visual Computer, 2008, 24 (10), pp.881-888. ⟨10.1007/s00371-008-0284-2⟩. ⟨hal-00470507⟩
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