Hybrid Motion Control combining Inverse Kinematics and Inverse Dynamics Controllers for Simulating Percussion Gestures
Résumé
Virtual characters playing in a realistic way virtual musical instruments need to interact in real-time with the simulated sounding environment. Dynamic simulation is a promising approach to finely represent and modulate this interaction. Moreover, capturing human motion provides a database covering a large variety of gestures with different levels of expressivity. We propose in this paper a new data-driven hybrid control technique combining Inverse Kinematics (IK) and Inverse Dynamics (ID) controllers, and we define an application for consistently editing the motion to be simulated by virtual characters performing percussion gestures.
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