Simple Algorithm for Simple Timed Games
Abstract
We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of communicating tasks where the system can choose when to start the task and the environment can choose the duration of the task. We search to solve finite-horizon reachability games on Task TGA by building strategies in the form of Simple Temporal Networks with Uncertainty (STNU). Such strategies have the advantage of being very succinct due to the partial order reduction of independent tasks. We show that the existence of such strategies is an NP-complete problem. A practical consequence of this result is a fully forward algorithm for building STNU strategies. Potential applications of this work are planning and scheduling under temporal uncertainty.
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