A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes - Archive ouverte HAL
Article Dans Une Revue Computer Graphics Forum Année : 2006

A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes

Daniel Meneveaux
Pascal Lienhardt

Résumé

This paper presents a topology-based representation dedicated to complex indoor scenes. It accounts for memory management and performances during modelling, visualization and lighting simulation. We propose to enlarge a topological model (called generalized maps) with multipartition and hierarchy. Multipartition allows the user to group objects together according to semantics. Hierarchy provides a coarse-to-fine description of the environment. The topological model we propose has been used for devising a modeller prototype and generating efficient data structure in the context of visualization, global illumination and 1 GHz wave propagation simulation. We presently handle buildings composed of up to one billion triangles.

Dates et versions

hal-00332648 , version 1 (21-10-2008)

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Citer

David Fradin, Daniel Meneveaux, Pascal Lienhardt. A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes. Computer Graphics Forum, 2006, 25 (2), pp.149--162. ⟨10.1111/j.1467-8659.2006.00931.x⟩. ⟨hal-00332648⟩

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