Timed control with observation based and stuttering invariant strategies.
Résumé
In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be based on a finite collection of observations and must be stuttering invariant in the sense that repeated identical observations will not change the strategy. We provide a constructive transformation to equivalent finite games with perfect information, giving decidability as well as allowing for an efficient on-the-fly forward algorithm. We report on application of an initial experimental implementation.
Domaines
Logique en informatique [cs.LO]Origine | Fichiers produits par l'(les) auteur(s) |
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