Balanced Virtual Humans Interacting with their Environment - Archive ouverte HAL
Communication Dans Un Congrès Année : 2005

Balanced Virtual Humans Interacting with their Environment

Résumé

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation and control processes of such manikins are very painful. It takes days to a specialist to build such animated sequences, and it is not adaptive to any type of modifications. Our main purpose is the virtual human for engineering, especially virtual prototyping. As for this domain of activity, such amounts of time are prohibitive.
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Dates et versions

hal-00165095 , version 1 (24-07-2007)

Identifiants

Citer

Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, et al.. Balanced Virtual Humans Interacting with their Environment. Summer Computer Simulation Conference, Aug 2005, France. pp.1-7. ⟨hal-00165095⟩
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