Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping - Archive ouverte HAL
Communication Dans Un Congrès Année : 2005

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping

Résumé

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the interest as for digital humans in the context of concurrent engineering. This leads us to draw a control architecture enabling to drive virtual humans in a real-time immersed way, and to interact with the product, through motion capture. Unfortunately, we show this control scheme can lead to unfeasible movements because of the lack of balance control. Introducing such a controller is a problem that was never addressed in the context of real-time. We propose an implementation of a balance controller, that we insert into the previously described control scheme. Next section is dedicated to show the results we obtained. Finally, we propose a virtual reality platform into which the digital character controller is integrated.
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Dates et versions

hal-00165075 , version 1 (24-07-2007)

Identifiants

Citer

Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, et al.. Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping. Virtual Concept, Nov 2005, Biarritz, France. pp.1-9. ⟨hal-00165075⟩
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