Massively multi-player games: matching game design with technical design - Archive ouverte HAL
Communication Dans Un Congrès Année : 2004

Massively multi-player games: matching game design with technical design

Anne-Gwenn Bosser

Résumé

We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment. This work-in-progress report is motivated by observations made in the video game industry about the industrial process of designing such a demanding application, and based upon the technical know-how in that domain. A major benefit of the development environment based on this framework would be to validate game-design interactions when confronted with technical feasibility. A further benefit of this tool would be to assist the rest of the development process: for a spiral life-cycle style process, the tool could provide some interesting ways for analyzing the performance of more and more accurate prototypes at each stage of the development.
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Dates et versions

hal-00150841 , version 1 (31-05-2007)

Identifiants

Citer

Anne-Gwenn Bosser. Massively multi-player games: matching game design with technical design. Advances in Computer Entertainment technology, Jun 2004, Singapore, Singapore. pp.263-268, ⟨10.1145/1067343.1067378⟩. ⟨hal-00150841⟩
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