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108 Results
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Procedural Phasor NoiseACM Transactions on Graphics, 2019, 38 (4), pp.Article No. 57:1-13. ⟨10.1145/3306346.3322990⟩
Journal articles
hal-02118508v1
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Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDFComputer Graphics Forum, 2010, 29 (2), pp.487-496. ⟨10.1111/j.1467-8659.2009.01618.x⟩
Journal articles
inria-00443630v3
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Real-time realistic illumination and shading of stratiform cloudsEurographics Workshop on Natural Phenomena, Eurographics, Sep 2006, Vienne, Austria
Conference papers
inria-00402100v1
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Interactive simulation of plume and pyroclastic volcanic ejectionsProceedings of the ACM on Computer Graphics and Interactive Techniques, 2022, 5 (1), pp.1-15. ⟨10.1145/3522609⟩
Journal articles
hal-03639288v2
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Unified Texture Management for Arbitrary Meshes[Research Report] RR-5210, INRIA. 2004, pp.20
Reports
inria-00070783v1
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Synthesizing Verdant Landscapes using Volumetric Textures[Research Report] RR-2846, INRIA. 1996
Reports
inria-00073845v1
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Computer-assisted Teaching in Class Situation: a High-school Math Lab on VectorsEdutainment, Apr 2006, Hangzhou, China. pp.281-290, ⟨10.1007/11736639_37⟩
Conference papers
inria-00537439v1
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Packing Square Tiles into One TextureEurographics (short papers), Aug 2004, Grenoble, France. pp.49--52
Conference papers
inria-00537457v1
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Multiscale Shaders for the Efficient Realistic Rendering of Pine-TreesGraphics Interface, Canadian Information Processing Society, May 2000, Montréal, Canada. pp.137--144
Conference papers
inria-00537508v1
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Interactive Animation of Ocean WavesACM-SIGGRAPH/EG Symposium on Computer Animation (SCA'02), Jul 2002, San Antonio, United States. pp.161 - 166, ⟨10.1145/545261.545288⟩
Conference papers
inria-00537490v1
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Advected TexturesACM SIGGRAPH / Eurographics Symposium on Computer Animation, Jul 2003, San diego, United States. pp.147-153
Conference papers
inria-00537472v1
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Texture Sprites: Texture Elements Splatted on SurfacesSymposium on Interactive 3D Graphics and Games, ACM SIGGRAPH, 2005, Washington, United States
Conference papers
inria-00510158v1
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Building with Bricks: Cuda-based Gigavoxel RenderingIntel Visual Computing Research Conference, Dec 2009, Saarbrücken, Germany
Conference papers
hal-00650242v1
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A Visibility-Aware Model for Pre-Filtering and Rendering Surfaces in Real-Time[Research Report] RR-7827, INRIA. 2011
Reports
hal-00650209v2
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A Survey of Non-linear Pre-filtering Methods for Efficient and Accurate Surface ShadingIEEE Transactions on Visualization and Computer Graphics, 2012, 18 (2), pp.242-260. ⟨10.1109/TVCG.2011.81⟩
Journal articles
inria-00589940v1
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Understanding and controlling contrast oscillations in stochastic texture algorithms using Spectrum of Variance[Research Report] LJK / Grenoble University - INRIA. 2016, pp.8
Reports
hal-01349134v1
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GigaVoxels, librairie et kit de développement sur GPU pour l'exploration temps-réel et visuellement réaliste d'immenses scènes détaillées à base de SVOAFIG 2012 - Journées de l'Association Française d'Informatique Graphique, Nov 2012, Calais, France
Conference papers
hal-00766682v1
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Semi-interactive morphogenesisShape Modeling International, Jun 2006, Matsushima, Japan. pp.35
Conference papers
inria-00537441v1
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Rendering Forest Scenes in Real-TimeEGSR04: 15th Eurographics Symposium on Rendering, Mark Ollila, Jun 2004, Norrköping, Sweden. pp.93--102
Conference papers
inria-00537458v1
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Un Modèle Général et Multiéchelle de Textures VolumiquesJournées de l'Association francophone d'informatique graphique - AFIG 94, 1994, Toulouse, France
Conference papers
inria-00588874v1
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Representing Appearance and Pre-filtering Subpixel Data in Sparse Voxel OctreesEGGH-HPG'12 - Eurographics conference on High Performance Graphics, Jun 2012, Paris, France. pp.125-134, ⟨10.2312/EGGH/HPG12/125-134⟩
Conference papers
hal-00704461v1
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Real-time Realistic Rendering and Lighting of ForestsComputer Graphics Forum, 2012, 31 (2pt1), pp.373-382. ⟨10.1111/j.1467-8659.2012.03016.x⟩
Journal articles
istex
hal-00650120v1
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Animation de coulées de lave6ème Journées du Groupe de Travail Animation et Simulation (GTAS), Oct 1998, Toulouse, France
Conference papers
inria-00537517v1
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Realistic Rendering of an Organ Surface in Real-Time for Laparoscopic Surgery SimulationThe Visual Computer, 2002, 18 (3), pp.135--149. ⟨10.1007/s003710100118⟩
Journal articles
inria-00537497v1
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MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games)Eurographics - Education, Eurographics, 2004, Grenoble, France
Conference papers
inria-00510166v1
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Octree Textures on the GPUPharr Matt editors. Programming Techniques for High-performance Graphics and General-Purpose Computation, GPU Gems 2, Addison Wesley, p. 595-613, 2005, Chapitre 37
Book sections
inria-00402118v1
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Lagrangian Texture Advection: Preserving both Spectrum and Velocity FieldIEEE Transactions on Visualization and Computer Graphics, 2011, 17 (11), pp.1612-1623. ⟨10.1109/TVCG.2010.263⟩
Journal articles
inria-00536064v2
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Modeling Clouds ShapeEurographics (short papers), Aug 2004, Grenoble, France
Conference papers
inria-00537462v1
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Effets spéciauxTangente N°178, 2017
Other publications
hal-01915403v1
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Real-time landscape-size convective clouds simulationACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Feb 2015, San Francisco, United States. 2015, ⟨10.1145/2699276.2721396⟩
Poster communications
hal-01135955v2
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